Node Conquest
Be the last kingdom standing or keep more territory by the end of the match.
Left click to select one or multiple nodes.
Right click on a node to move units from selected nodes.
- Send units to an empty node to build a camp
- Send 50 units on a camp to build a fortress.
- Send 100 units on a fort to upgrade it to a stronghold.
Background music:
- "Sostén" by Megupets
- "To Them! SCC" by Snabisch
- "Prepare for War" by Trevor Lentz
SFX from "The Essential Retro Video Game Sound Effects Collection" by SubspaceAudio
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Apagon |
Genre | Strategy |
Made with | GIMP, Unity |
Tags | 2D, Casual, Medieval, Pixel Art, Real-Time, Real time strategy, Top-Down, Unity |
Average session | A few minutes |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Inputs | Mouse |
Development log
- 1.3 Update notesDec 30, 2023
- 1.2 Update notes + announcementMay 29, 2023
- 1.1 Update notesJun 10, 2022
- Launch notesJun 06, 2022
Comments
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These strategy games are the best because they offer straightforward, uncomplicated fun. They go straight to the point, to entertain.
Great Game. Needs keybouard controls for touch pad
I am currently working on it. Support for touch controls will be available in the upcoming update by the end of this week.
Thank you for your support!
Great graphics and nice gameplay! I remember playing games similar to this when I was younger so its cool to play this type of game again.
I´m glad you like it!
I remember there were quite a few games similar like this in the 2000`s in some Flash websites. But nowadays it seems like they are almost gone.
This game is really awesome!
Did you guys have discord?
Thank you for your support!
Currently there is no Discord server or any Social Media platform besides this page.
Although that could change depending on the growth of the community formed around the game.
This is really fun. Its snowballing very hard, you either win early/mid or you lose.
Would be interesting to see if this changes if defense becomes stronger to a state where it's a bit less hectic rushing for the quickest expansion but a more tactical approach where you play to exploit mistakes of your oponnent.
Would love to play that version!
Thank you for your feedback!
That was actually one thing I tested it during development. In the end, in order to keep the game as simple as possible I decided to keep it this way.
But that is something that could added as an option in a later update.
The day night cycle is a good detail.
I´m glad you appreciated it.
I´m glad you enjoyed it. Thank you for your support!