Launch notes
Node Conquest » Devlog
First and foremost, thank you for playing Node Conquest. It is the first game I have ever uploaded and I am glad to read your impressions, feedback and suggestions.
About Node Conquest
Node Conquest was meant to be a somewhat small project that I would work single handedly for about 2-3 months at max. With the objective of covering this main features at the 1.0 release:
- Customizable random map generator to setup a match.
- Some Premaded maps, each one representing different settings and interesting challenges. At the current state, there are 9 different scenarios to choose from.
The future of Node Conquest
At this current state, Node Conquest could be considered a finished game, but during development there was some things that needed to be put aside in order for not taking too long:
- Units that actually "fight" each other while moving instead of passing through, at least as an option.
- More variety of premaded maps.
- Some bodies of water (in form of seas, sakes or rivers) to add more visual variety.
- More terrain types and assets for each terrain.
- More "faction skins" to play with, following the trend of generic buildings and units from different cultures.
- Different levels of AI difficulty, or at least different "personalities" in terms of how they aproach the game.
These are things that could be added in future patchs, along with gameplay adjustments and bug fixes spotted by the community.
Node Conquest
Produce units. Conquer enemy nodes. Repeat.
Status | Released |
Author | Apagon |
Genre | Strategy |
Tags | 2D, Casual, Medieval, Pixel Art, Real-Time, Real time strategy, Top-Down, Unity |
Languages | English, Spanish; Castilian, Spanish; Latin America |
More posts
- 1.3 Update notesDec 30, 2023
- 1.2 Update notes + announcementMay 29, 2023
- 1.1 Update notesJun 10, 2022
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