1.02 Update - Optimization


Hello there, here it is another update for Mirror War.

Just as I wrote in the previous Devlog, I spent these last days fixing and improving stuff related to the behaviors of Units and Leaders.

There was a lot of changes here and there, but all of them would revolve around the following key points:

  • Reduced radius of attack of Leaders.
  • Ranged Units will not block the path of their allies.


  • Increase of starting Gold Income and increased time between waves to 15 seconds.
  • Major optimization in performance of both ingame Physics and Scripts.

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